3D Modeling & Python Specialist - Freelance AI Trainer Project
Invisible Technologies
- 3D-Modeling
- AI-Data-Training
- Game-Asset-Creation
- Python-Programming
- Technical-Art
Assessed from original listing evidence
The role
Job description
Project Overview
We are sourcing independent 3D Modeling and Python Specialists to provide their expertise for a specialized AI 3D asset collection project. As AI models increasingly generate and interact with 3D environments, their accuracy relies entirely on robust, expert-crafted training data. The objective of this project is to autonomously produce collision-accurate 3D meshes from 2D reference images, write procedural generation scripts, and deliver structured programmatic outputs (JSON/JS) to train AI systems on geometric construction and trajectory logic.
Project Deliverables & Scope
Operate autonomously to generate precise 3D assets and programmed outputs. Expected deliverables include:
- Procedural Geometry Generation: Writing Blender Python (bpy) scripts or [link removed] code to procedurally generate 3D geometry using geometric primitives and Boolean operations (union, subtraction, extrusion).
- Mesh Alignment & Export: Producing collision-accurate meshes from 2D reference images (masked + RGB), capturing accurate screenshot alignments, and exporting assets to .obj, .glb, or similar formats.
- Structured Output & Trajectory Logging: Producing programmatic JSON/JS outputs representing the mesh and maintaining meticulous trajectory logs that capture sequential build actions for reproducibility.
- Quality Assurance & Workflow Adherence: Auditing all assets against strict quality checklists before submission, maintaining precise file naming conventions, and sustaining high-volume output within a structured annotation platform.
Required Expertise
To successfully fulfill the deliverables of this project, Contractors must possess a strong blend of 3D modeling fundamentals and programmatic scripting skills.
Core skillset includes:
- Demonstrable proficiency in Blender Python scripting (bpy) and/or [link removed] Note: You must be able to write code to generate outputs; GUI-only modeling experience will not qualify for this project.
- Deep understanding of geometric primitives (cubes, spheres, cylinders, cones) and Boolean operations, with a focus on low-poly construction rather than high-fidelity, subdivision-heavy sculpting (e.g., ZBrush).
- Proven experience creating collision-accurate 3D meshes from 2D reference images.
- Highly detail-oriented with the discipline to maintain trajectory logs, strictly follow file naming conventions, and self-audit work to maintain high reliability scores.
- Preferred Experience: Background in game asset creation, familiarity with screen recording/keylogging tools, or prior experience within AI/ML data annotation workflows.
We offer a fixed pay rate of $22 per hour. As a contractor you’ll supply a secure computer and high‑speed internet; company‑sponsored benefits such as health insurance and PTO do not apply.
Engagement Type: Freelance / Independent Contractor
Workplace Type: Remote
Originally posted on Himalayas
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