Environment Artist (9-month contract)
Blackbird Interactive
- 3D-Artist
- 3D-Environment-Artist
- Design
- Environment-Art-Generalist
- Environment-Artist
- Game-Environment-Art
- Mid-Level-Environment-Artist
Assessed from original listing evidence
The role
Job description
Responsibilities
Work closely with the Project Art Director and Team Leads to execute the visual direction of a third-person sci-fi action game via a highly technical Unreal engine pipeline.
Create high-quality hardsurface assets such as props and environmental set pieces.
Produce clean, efficient models and materials suited for real-time workflows and optimized for gameplay needs.
Iterate quickly on concepts, prototypes, and final assets in collaboration with design, animation, and tech art.
Consistently deliver polished, production-ready work that enhances the overall quality bar.
Requirements
4+ years of industry experience.
Demonstrated ability to create high-quality 3D environment art assets for games.
Strong understanding of modeling, UVs, baking, and PBR texturing workflows.
Experience in modular environment art creation and execution within a game engine.
Proficiency with Substance tools (Painter and/or Designer).
Experience working in a collaborative environment with Art Directors and cross-disciplinary teams.
Pluses
Sculpting skills for natural forms, organics and foliage.
Experience with Unreal Engine PCG system.
Passion for science fiction and action games.
Interest in worldbuilding, cinematics, or visual storytelling.
Originally posted on Himalayas
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