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RemoteListed Jul 11, 2026

Senior Software Engineer, Original Game (Unreal Engine 5)

Blackbird Interactive

  • Game-Development
  • Gameplay-Engineering
  • Programming
  • Senior-Engine-Software-Engineer
  • Senior-Game-Developer
  • Senior-Game-Engine-Developer
  • Senior-Game-Engineer
  • Senior-Game-Programmer
  • Senior-Unreal-Engine-Developer
  • Senior-Unreal-Engineer
  • Software-Engineering
  • Systems-Engineering

Assessed from original listing evidence

The role

Job description

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple [link removed] studio operates as a remote-first workplace, offering flexible work arrangements. At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within [link removed] are looking for a Senior Software Engineer to build various gameplay and engine systems for a new original game being developed in Unreal Engine 5. You will work across core gameplay systems, AI, platforms support, build and delivery pipelines and other systems essential to delivering a polished, performant and fun experience. This role is remote-friendly in Canada with Pacific-time overlap required.

What You’ll Tackle

  • Build gameplay systems, including narrative, exploration and inventory.

  • Support artists and animators with the Metahuman pipeline.

  • Partner closely with designers to build high quality and fun experiences.

  • Integrate modern Unreal pipelines to improve efficiency and quality of the game.

  • Communicate clearly with stakeholders about technical constraints, trade-offs, dependencies, and execution plans.

You’ll Thrive Here If You

  • Have 3+ years of experience developing in C++ in Unreal Engine 4 and 5, ideally in a platform-focused or systems programming role.

  • Are familiar with console platform SDKs (Sony, Microsoft, or Nintendo) and TRC/XR submission processes.

  • Enjoy being jack-of-all-trades, getting your hands dirty and solving problems across all engineering spectrum including engine, gameplay, build systems, automation.

  • Have deep experience building and maintaining gameplay systems that are responsive, scalable, and designer-friendly.

  • Bring a strong ownership mindset, practical decision-making, and a focus on helping teams move effectively under production constraints.

Bonus XP

  • Experience with the modern Unreal Engine 5 systems, like Metahuman, Nanite, Lumen.

  • Shipped at least one title on PS5, Xbox Series X|S, and or Nintendo hardware, especially in platform, performance, or engine roles.

  • Familiarity with Perforce, Jenkins, Unreal Build System, Unreal Gauntlet.

Originally posted on Himalayas

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