RemoteListed Jun 3, 2026
3D Artist (Blender & Real-Time Specialist)
Talent Shore
- 3D-Animation
- 3D-Art
- 3D-Artist
- 3D-Asset-Artist
- 3D-Environment-Artist
- 3D-Game-Artist
- 3D-Modeling
- Design
- Real-Time-Rendering
- Technical-Art
- WebGL-Development
Assessed from original listing evidence
The role
Job description
Job Spec: 3D Artist (Blender & Real-Time Specialist)
Location: Remote
Reporting to: Creative Director
The Role
We are looking for a versatile and technically proficient 3D Artist to join our growing creative team. You will be responsible for bringing complex concepts to life through high-quality modeling and fluid animation, primarily using Blender. As we specialize in interactive web-based demos, your primary challenge will be the "magic trick" of 3D: making assets look like high-end cinema while keeping them lightweight enough to load
instantly in a mobile browser. You will work under our Creative Director and alongside our development team to bridge the gap between high-fidelity art and web performance.
Key Responsibilities
○ Texture Compression: Efficient use of 1k/2k textures and PBR workflows.
○ Draw Call Reduction: Merging meshes and materials strategically.
We create virtual instrument simulations for lab equipment - helping people learn and service. We work with global biotech companies and we are always pushing boundaries with technical and creative ideas.
Location: Remote
Reporting to: Creative Director
The Role
We are looking for a versatile and technically proficient 3D Artist to join our growing creative team. You will be responsible for bringing complex concepts to life through high-quality modeling and fluid animation, primarily using Blender. As we specialize in interactive web-based demos, your primary challenge will be the "magic trick" of 3D: making assets look like high-end cinema while keeping them lightweight enough to load
instantly in a mobile browser. You will work under our Creative Director and alongside our development team to bridge the gap between high-fidelity art and web performance.
Key Responsibilities
- Modeling & Texturing: Create high-quality 3D assets optimized for performance. This includes expert-level retopology and baking high-to-low poly details.
- Animation: Develop smooth, purposeful animations—ranging from mechanical movements to
- Web Optimization: Ensure all assets are "game-ready" for the browser, focusing on low draw calls, efficient texture atlasing, and minimal file sizes.
- Collaboration: Work alongside other 3D artists and frontend developers to ensure visual consistency and technical compatibility.
- Pipeline Integration: Prepare and export assets (primarily glTF/GLB) that are ready for immediate implementation into our interactive platforms.
- Blender Mastery: Advanced proficiency in modeling, retopology, rigging, shading, and animation.
- Real-Time Optimization: Proven experience creating assets for web-based engines ([link removed], [link removed], or PlayCanvas). You should be an expert in:
○ Texture Compression: Efficient use of 1k/2k textures and PBR workflows.
○ Draw Call Reduction: Merging meshes and materials strategically.
- Visual Flair: A strong portfolio demonstrating a mastery of lighting and material creation.
- Development Experience: Experience working directly within a dev sprint, using version control (Git), or understanding the limitations of WebGL.
- Technical Art: Knowledge of Python scripting within Blender to automate export pipelines.
- Material Science: Experience with KHR extensions for glTF (clearcoat, transmission, sheen) to achieve high-end looks in the browser.
We create virtual instrument simulations for lab equipment - helping people learn and service. We work with global biotech companies and we are always pushing boundaries with technical and creative ideas.
Originally posted on Himalayas
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